A New Method for Arithmetic
The project stems from the need to overcome the limitations of traditional teaching, which is often too reliant on passive memorization and abstract numbers that lack inclusivity or practical application.
The goal is to provide an innovative teaching method that bridges physical play with a logical understanding of multiplication.
Technological Integration with Sphero
The technological heart of the game is Sphero, an advanced interactive robot equipped with a suite of sensors, programmable motors, and a vivid LCD screen.


While the traditional “hot potato” game is limited to passing an object to the beat of music, here Sphero becomes an active and intelligent participant: the robot is programmed to change colors, flash, and directly pose multiplication questions to the players.
This transforms a simple mechanical exercise into a real-time challenge that stimulates quick thinking and interaction.
The Two-Layer Mat
The central physical element is a mat consisting of a multiplication grid, made of reinforced and transparent PVC to ensure durability and versatility for both indoor and outdoor use.


The design is deeply functional:
- The Grid: It features square numbers highlighted in red and a chromatic layout based on the order of the rainbow to facilitate visual recognition.
- The Two Layers: The system includes a transparent overlay with printed numbers that serves as a guide during the initial training phase. Once basic knowledge is established, the top layer can be removed, challenging children to multiply independently by relying on their visual and spatial memory of the colors.



Educational Goals and Multisensoriality
The project aims to develop autonomy and relationship skills within a group, promoting self-management abilities.
A fundamental aspect is multisensoriality: by integrating audio, visual, and kinetic stimuli, the game adapts to different learning styles and reinforces long-term memory.
Through movement and the use of fun gestures, arithmetic stops being a static subject and becomes a physical and social activity where the winner is whoever answers the most questions before time runs out.









The team combines deep technical expertise with a clear understanding of real-world challenges, delivering systems that not only work, but make work easier.